![]() Worked on some Unity projects for university (side-scroll-shooter and a Racing Game for Kinect) During that time I also got a job for a german video game company, so I made some maps for a game called Settlers 7. Afterwards I was still intereste in mapping for WC3 but I wanted to create something different and not as big as DotD, so I made a point and click adventure campaign for WC3 based on the novel The Last Guardian. Bigger than DotD, more maps, spells, choices, etc. Motivated by the success I created another campaign based on the book Day of the Dragon. Inspired by the lore and the book Lord of the Clans I set out and created a campaign based on it, and after 2,5 years I finally managed to finish it. ![]() Same thing with Unreal Tournament 3 a couple of years ago. During that period I also tinkered with the Unreal Tournament editor, tried to create a map but never finished it. Some attempts to create something for Age of Empires or Heroes of Might and Magic 3, again no results.įor StarCraft 1 I had planned one campaign per race (24 maps), two or three maps were almost finished. Just trying to create any kind of map, nothing came out of it. I think this is one of the reasons why "Craft" games are popular nowadays. It is shame that when games get more complex also map making gets much more complicated. I created some quite small bunker with lot of ghouls in it. I tested Fallout3 editor but I had not enough patience to learn it. In WC3 it was super easy to make new heroes: just copy-paste the unit you want and change stats. For Warcraft3 I made some missions but not a real campaign. For Starcraft1 I created some campaign like maps. For Jagged Alliance: Deadly Games I made few maps. I loved that editor, it was super easy to use. For Wolfenstein 3D I actually created some real maps. In Doom we just added ton of more weapons and monsters in existing maps and it was fun. Stunts (rally game) was first editor I ever used. Stunts, Wolfenstein3D, Doom, Jagged Alliance: Deadly Games, WC3, Starcraft 1&2, Fallout3 So what game did you first start mapping for? What is your story? It wasn't before BioTech1 that i began mapping in scifi universe, but I copied alot of the triggers and concepts into the mission. My first attempt at mapping SC2 was a WoW-clone with imported WoW models. None of them finished, and none of them released. I probably spent hundreds of hours in the Warcraft 3 editor and probably started a dozen campaigns. By then I had gained interest for making fantasy maps by pen and paper (thanks LotR movies) and photoshoped them (see my avatar) and I tried to incoporate them in Warcraft3 by making WoW-like missions with my maps as loading screen. He was the legendary mission maker in Red Alert 2 community so I was quite proud at my accomplishment. Made one good mission that even the almighty Concolor approved on. Some years later I found a custom made mission editor and it was much fun but by then Starcraft 1 had taken over as my main mapping interest. It was very fun ofcourse but you could only make melee maps and I was more interesting in making Commando-style missions. The editor that followed the game took forever to load on my crappy computer. My mapping hobby started with Red Alert1.
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